Fix third first
Third street: door cards and bring-in define the steal/complete decision. High doors steal more; live pairs complete for value.
Dead trash completes are the silent killer. Fancy rivers won't save spewy thirds.
Third street: door cards and bring-in define the steal/complete decision. High doors steal more; live pairs complete for value.
Dead trash completes are the silent killer. Fancy rivers won't save spewy thirds.