Starting hand idea (Kindergarten)

Strong stud starts are often big pairs (especially with a high door card that hides strength), three-flush, three-straight, and high cards that can make top pair + kicker cleanly.

Trash door cards with no pair and no draw are folds against a complete — especially multiway. Stud punishes 'I paid to see fourth' the same way hold'em punishes any-two.

Higher grades will give tighter charts. Kindergarten job: stop playing random garbage just because the game feels 'old school.'